The players take the role of the Polish 303 Squadron pilots and their task will be to stop the Luftwaffe raids.
Each pilot has his own unique ability, that the player must use skillfully.
The game mechanics are based on the battle cards, that can be used in the several ways: during the movement phase, during the dogfight together with the dice, as the tactical support or as the defence against German fighters’ counter strike.
Each game takes the certain number of rounds, during which players must stop Luftwaffe squadrons using tactical maneuvers or combat.
To determine the result of the fight, players will use dedicated dice and the battle cards. The required combination of the symbols from card and dice will allow you to activate the extra card effect. The card played by your wingman will help you to get an additional tactical support.
When all dogfights are finished, German fighters that were not involved in the fight performing the couterattack, by which they proceed to achive their goals defined in the scenario and events.
After the game, the number of points scored is checked. The final result depends on the objectives of the scenario and events, but also on the number of planes shot down and losses suffered by the players.
Stay tuned for updates.
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How to play – part V
More about the fight Here I’ll try to describe in details, how the fight is proceeded in the „303 Squadron”. They are of course the
Hobbity and Ares partnership
We proudly announce that we partnered with Ares Games which will be responsible for distribution of the English version of “303 Squadron”.Their experience with distribution
How to play – part IV
Combat cards Here is example of the combat card with small description. 1. Support This section of the card can be to help other
Player board. Today we present the final graphics of the player’s board. It’sshows the interior of the Hurricane cabin. Learn more about our game Facebook
How to play – part III
Dice and symbols. One of the important element of the game are the dice. They are used during the combat and counter-attack. As the players,
How to play – part II
I’ll try to present what is happening during one turn of the game. The combat will be presented more deeply in the next posts, so